Todor Imreorov
Todor Imreorov
I have limited coding skills, so i was able to make something really basic so far. My interpreter can load the right yarn node into godot and go to the...
This is really cool. Do you think it could be exported to wasm in the future? That would allow us to bundle it with yarn editor and replace bondagejs. Either...
The mono version of godot is well funded by Microsoft, but a lot of godot users prefer gdscript over c# as it has optional type and cleaner syntax. Wouldnt rewriting...
I think so too, if we could get yarnspinner to compile to c++, that would give us a clean path to getting it to work on unreal/other engines, but also...
could perhaps setting a custom media type do it? https://docs.github.com/en/rest/reference/gists#custom-media-types-for-gists can this library even do it and if so where?
or maybe commit it from cache, after putting it there with the filesystem api? https://www.arcusglobal.com/news/file-system-how-to
I get the same issue
still doesnt work on the latest release guys https://github.com/electron/fiddle/tree/v0.4.1
A downside to your method is that the gesture wont get recognised if the user hasnt spawned 8 swipe points - doing the swipe too short will result in it's...
also see multistroke recogniser http://depts.washington.edu/madlab/proj/dollar/ndollar.html or point cloud, which has python version http://depts.washington.edu/madlab/proj/dollar/pdollar.html https://github.com/sonovice/dollarpy both are better, because they support more than one stroke