Todor Imreorov
Todor Imreorov
Thank you @ndee85 I am looking forward to Krita's scripting API as well
It's possible that this happens because coa_tools doesnt export any atlas_tex json file in the same directory where the atlas file is See attached example [DragonBonesExport4_5.zip](https://github.com/ndee85/coa_tools/files/1670019/DragonBonesExport4_5.zip)
Hi @ndee85 Thank you for working on this plugin. Currently the official dragonbones animation editor has a horrible requirement to be online and logged in in order to save files,...
The module now also works in Godot 3 and Godot 3 has been released and is stable! :)
Thank you @ndee85 The latest version of the Dragonbones pro editor that can export and save files without being online or logged in is 4.9.5 - the highest file format...
perhaps it's worth revisiting this is issue :)
thank you @ndee85 looking forward to testing it 😄 Btw just a few days ago another open source engine got support for dragonbones - Gdevelop! I will test it with...
I think @ndee85 would need to review the code
@ndee85 Perhaps it will be good for coa-tool's exposure if you make a list of supported game engines that it can export to via dragonbones or it's own json format...
@pfirsich looking forward to it! :D