Bluey Red
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Bluey Red
you can probably use the UV.y in the shader - as ana example; ``` float4 UnlitFrag(UnlitVaryings IN) : SV_Target { return float4(IN.strandColor, 1.0) * (0.5 +( 0.5 * IN.strandUV.y)); }...
this would be great to be able to reference
this would be a related but seperate piece of work, can we discuss this by email?