Bluey Red

Results 3 comments of Bluey Red

you can probably use the UV.y in the shader - as ana example; ``` float4 UnlitFrag(UnlitVaryings IN) : SV_Target { return float4(IN.strandColor, 1.0) * (0.5 +( 0.5 * IN.strandUV.y)); }...

this would be great to be able to reference

this would be a related but seperate piece of work, can we discuss this by email?