segfault
segfault
As a separate concern, it would be good to have AutomaticCollider's for capsule, sphere, cuboid, plane, etc. And more complex logic, like automatically deciding between a plane and a cuboid,...
A much simpler target would be just supporting rastering geometry nodes + modifiers prior to exporting.
The rust side doesn't actually do anything with the bufferbias, so I just set it to 0. ~/.config/blender/4.3/extensions/user_default/Blenvy/add_ons/auto_export/common/auto_export.py https://github.com/kaosat-dev/Blenvy/blob/03cc100caca642b9386630e203e86500208fecf6/tools/blenvy/add_ons/auto_export/common/auto_export.py#L64 `light['BlenderLightShadows'] = f"(enabled: {enabled}, buffer_bias: {0.0})"`
It's very much not clear in the documentation that you *can't* do this, currently. Perhaps a note should be added to the section on back-ticks.
adding [IsDefaultUiCamera](https://docs.rs/bevy_ui/latest/bevy_ui/struct.IsDefaultUiCamera.html) to my camera solved this for me. Perhaps there is some way we could avoid the ui defaulting to the editor 2d camera
Another related issue I have is that the top egui bar seems to cover up part of my ui.
https://github.com/kaosat-dev/Blenvy/blob/03cc100caca642b9386630e203e86500208fecf6/tools/blenvy/add_ons/bevy_components/components/metadata.py#L68 Just need to add SpotLight
side note: that probably should not be a panic
I was able to determine the issue was in the blender asset file for `cargo.glb`. Looking at the blender python console, I determined that in myscene.blend the linked asset's export_path...
``` saved /home/user/files/projects/dev/games/CornGame/art/untitled.blend prepare and export serializing project scene Scene Error in bpy.app.handlers.save_post[1]: Traceback (most recent call last): File "/home/user/.config/blender/4.3/extensions/user_default/Blenvy/__init__.py", line 145, in post_save bpy.context.window_manager.auto_export_tracker.save_handler( scene, depsgraph) File "/home/user/.config/blender/4.3/extensions/user_default/Blenvy/add_ons/auto_export/common/tracker.py", line...