Björn Holm

Results 11 comments of Björn Holm

Sure, if it can be disabled with a switch. If you're running starcraft from e.g. chaoslauncher it would create a new console window even if the bot is only printing...

Why not modify the current Unitset to be deterministic instead of creating a new one?

cwd, list of injected modules with their paths

Hmm, do you get the error right away or after ~5 seconds? the `-I` option only calls Windows [`WaitForInputIdle()`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-waitforinputidle) https://github.com/blole/injectory/blob/74634c08e1e3caa43b649bb768c917fd1c594651/injectory/process.hpp#L48-L52 with a hardcoded 5 second wait time: https://github.com/blole/injectory/blob/74634c08e1e3caa43b649bb768c917fd1c594651/injectory/main.cpp#L268-L269 And I'm...

Hmm, yeah the error message sucks because C++ sucks. This is the relevant code: https://github.com/blole/injectory/blob/74634c08e1e3caa43b649bb768c917fd1c594651/injectory/library.hpp#L14-L19 That is, the file is not a regular file according to: https://www.boost.org/doc/libs/1_61_0/libs/filesystem/doc/reference.html#is_regular_file Like, it could...

I believe TryAbility() includes a client sided check of if an ability is on cooldown and does not take active Like New's into account. Use triggerAbility() as in #272 instead.

Yeah, that does not work as well for me as: `setInterval(function(){g_Minigame.m_CurrentScene.m_rgAbilityQueue.push({'ability': 26})}, 100);` which is what triggerAbility() does.

I think my change in #272 is much simpler and less error prone than adding a timer.

I've tried adding multiple in the queue, but only one is used. Is there a limit per tick on the server side, or a limit per request we send or...

It's per request, or at least not limited by ticks. I just ran ``` javascript setInterval(function(){g_Minigame.m_CurrentScene.m_rgAbilityQueue.push({'ability': 26})}, 500); ``` on 5 slaves, clicked on "Like New" manually once, and it...