bloc97
bloc97
Even if I think that ML super-resolution algorithms for 3D rendered games is a solution looking for a problem, (since increasing the resolution does not cost much more than applying...
This is one of many problems when using an adversarial loss. It's probably due to the discriminator not having seen some colors in the dataset. I will see if I...
This might be similar to https://github.com/bloc97/Anime4K/issues/144#issuecomment-991957519 . You just have to remove `//!SAVE MAIN` lines in the shaders for them to work with libplacebo. (If this behaviour is intended they...
I will check the documentation of potplayer, maybe it is possible.
Assuming Apple's 2.6 TFLOPs estimate is accurate, you should try the shaders for lower end GPUs, even then, as a GTX 980 can go up to 5 TFLOPs, you might...
For smaller and higher DPI screens such as laptops you can use the fast presets for lower end gpus. The decrease in quality should only start to be noticeable for...
@GizmoTheGreen You can add the glsl files anywhere if I am not mistaken. You would need to write absolute paths, eg. `/home/user/shaders/Anime4K_Upscale_CNN_x2_S.glsl` instead of the relative paths `~~/`. mpv.conf can...
To find the absolute path of a folder you can go to the files app. If I were to put all the shaders under a folder named `shaders` in `Documents`,...
@PULU38 1- Yes, we do plan on optimizing lower resolutions. However, we think machine learning would be necessary since we would need to recover texture detail. We plan on using...
Does the problem arise even if no shaders are enabled? Anime4K only affects the final rendered image on the GPU with GLSL shaders and should not cause issues unrelated to...