Blish-HUD
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A Guild Wars 2 overlay with extreme extensibility through compiled modules.
Currently the scrollbar speed is linear which means that how "correct" it feels completely changes depending on the height of the scrolling area. The scroll speed should be proportional to...
**QuitarHero at 6/26/2020 7:35:57 PM +00:00** ![image](https://user-images.githubusercontent.com/1950594/95031147-4c446d00-0682-11eb-91a8-56a356ff0d0b.png) Home screen mockup. REF: https://discordapp.com/channels/531175899588984842/536970543736291346/726158836171407371
When a module fails to load due to composing issues, dependency issues, etc. very little is shown to the user outside of what is written to the logs. That means...
Currently we technically support multiple repos, but we don't currently enable a way to easily change the active repo and we don't allow switching the repo during runtime. Ideally an...
SharedEffect uses a collection type which is not thread safe and does not lock when iterated or when adding items. This can cause an incredibly rare crash during launch made...
**Freesnöw at 9/20/2020 7:53:34 PM +00:00** > 🤔 interesting. > > ``` > 14:51:36.6600 | FATAL | Blish_HUD.DebugService | Blish HUD encountered a fatal crash! > System.IndexOutOfRangeException: Index was outside...
Currently, Core's ContentService is unwieldy as it was the very first service and is not well put together. The service should be re-written with the intention to: - better manage...
#288 mentioned improvements possible for more cleanup: > Future work can move the logic used to identify the correct GW2 process to its own sub-module as well as moving the...
Tracking issue for bhud-pkgs. blish-hud/bhud-pkgs#1 blish-hud/bhud-pkgs#2 blish-hud/bhud-pkgs#3 blish-hud/bhud-pkgs#4 blish-hud/bhud-pkgs#5
**Archomeda at 7/2/2020 6:12:33 AM +00:00** > technically you can also change this if you really want: > ```yaml > # use a variable if non-null or a fallback value...