Results 84 comments of blinry

I'd really, really like this, as this is confusing playtesters a lot! And I also really like your mockup! A PR would be super welcome, but we might also get...

We're planning a feature that allows level authors to explain more CLI-specific stuff in a section like `[cli]` – this information would fit there really well, I think! Thanks!

Thanks for letting us know, we were able to reproduce this! It seems like the built-in editor invoked by the `scripts/fake-editor` script doesn't handle UTF-8 correctly. Uh, any Perl programmers...

Having a web version would be really neat! The [Shell](scenes/shell.gd) class encapsulates how interaction with the game environment works, and it seems feasible to extend this with some kind of...

Cool suggestion, and sorry that the current color scheme is tiring for you. ;) This is probably not gonna be a high-priority issue for us, for now, but I'd totally...

Ah, which commands did you use before the one visible in the screenshot? The level's win condition is pretty basic here, and just checks that the first parent's grandparent is...

Weird! Might be a z-index issue? Thanks for reporting!

Thanks for the suggestion! :) It *would* be a bummer if the license hindered distribution. We intentionally chose something a bit cutting-edge, and I don't have a firm opinion yet...

On which OS and which approximate resolution are you testing? Because I always see a blinking cursor! :)

I really like the idea of being able to have a multiplayer setup! :) You *kind of* already can do that, I guess, by connecting the sandbox to a real...