Bea LaPaz
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Bea LaPaz
I added a fix for this issue loosely based on some snippets I received from @Persegan. This could be improved but this does allow the lobby system to work as...
I have not run into that issue even with that many and more players connecting. Although the way I use it, my players are not all connecting into the lobby...
I would have to look at the code again but I feel like instead of sending an RPC for every player already in the lobby, a RPC should be created...