Blaise Faint

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![0001 white_clothify](https://user-images.githubusercontent.com/40342854/50743273-beed9380-11e3-11e9-86ea-660bd1704855.png) I've been playing with creating textures using Paint.net and GIMP. In many ways, I believe it might be better for the MakeHuman Community assets to include Blend files...

What I don't understand about Blender, posing, animating, adding assets and whatever else is pretty overwhelming. It also turns out using Blender 2.80 pretty much means re-learning Blender from scratch...

CMU Mo-Cap Pose Library Test I've worked out some issues that I hope will be helpful: 1) female human hair asset. So far, there's only 1 asset for the human...

Thank you. I've posted zip blend files of the first batch of bvh files here: https://github.com/blaisefaint/CMU-Mo-Cap-Pose-Library I've also started a repository geared toward creating MB-Lab specific assets here: https://github.com/blaisefaint/MB-Lab_Specific_Assets Thank...

I've made some [basic adjustments to the MHC MC female assets](https://github.com/blaisefaint/MB-Lab_Specific_Assets/tree/master/assets/01_fem_human), and would appreciate if people would test them out and give feedback. ![mb-lab vs mhc body torso](https://user-images.githubusercontent.com/40342854/51417632-e2520000-1b4c-11e9-900d-1b01854e51d2.png) Here is...

I just learned about Vroid, which is in beta: https://translate.google.com/translate?hl=en&sl=ja&u=https://studio.vroid.com/&prev=search It may be a good source for hair for anime characters. Here's a YouTube video with more information: https://www.youtube.com/watch?v=sqUEI4ZF5jc

Dear Animate: Today I received and installed the 500W power supply that I needed to operate my first-ever GPU. Right now I'm looking at a base MB-Lab character in EEVEE...

Dear Animate: I hope this blog post answers your questions: http://blaisefaint.blogspot.com/2019/01/makehuman-makeclothes-experiment-with.html It has links to the 3 types of assets I shared on Github. I'm still not certain what the...

I've been trying to create base clothes templates for the MB-Lab characters by duplicating vertices, separating them to create a new mesh, and adding the shrinkwrap modifier. Along the lines...

I assume this opens the door to adding new meshes to MB-Lab. Do you plan to create a tutorial showing how you did this?