Blackle Morisanchetto
Blackle Morisanchetto
#55 is C++
Day 1: Started implementing a simulator for the aforementioned game, which is still unnamed. I've had the idea for this game for a number of years, and I already wrote...
Day 2: I have decided on a name for the invented board game. I call it "Clod." I will probably write up the rules in english tomorrow. Basically completed the...
Day 3.1: I decided to do some stuff this morning. I implemented a rudimentary AI that evaluates moves based on the size of the territories it borders, and picks the...
Day 3.2: I have written up the rules for Clod! They can be read here: https://github.com/blackle/NaNoGenMo-2016/blob/master/Emulator/README.md The game the AI will actually play is called RoyalClod, which is a souped...
Day 3.3: I added some simple english text describing the AI's reasoning. As the AI gets more complex this text should grow.  I could probably already add...
Day 3.4: wrote an executable called "statistics" that spawns 8 threads to collect game stats in parallel. This will become useful tomorrow when I start putting together AI learning. @superMDguy...
Day 4: couldn't do much today since I had other plans, but I did fiddle around with the code I already had, and made the height and width preprocessor defines,...
Day 5: same as yesterday, but I did put something in: made a dynamic plugin system for AI code There's a class called "Brain" that takes the `name` of a...
I think that because other mastodon-client-api implementations are doing this (both pixelfed and pleroma use the exact same `2.7.2 (compatible; real_name real_version)` value) it seems like the colloquial thing to...