blackears
blackears
That's not possible with the current setup since there is not currently support for face-vertex pairs. I might add support for that in the future, but that will be a...
I'm not sure why you're getting these errors. I tried adding the files in the compiled archive to an empty project and after setting up the CyclopsAutoload and reloading the...
At the moment, no. Planning to add it in a future update. If you really need it for now, you can run a script to walk through the CyclopsConvexBlockBody nodes...
I've added a gizmo to the move tool. Still working on one for the faces.
CyclopsBlocks has been deprecated and is no longer used in 1.0.2, which I hope to release very soon. For now you can copy and paste CyclopsBlocks trees to duplicate them....
Yes, there is an option to upgrade your old project.
I want to resolve the loading issues before I add it to the Godot Asset Library. At the moment there are a lot of errors and extra setup when the...
I think this issue should be left open until it is resolved. I do plan to add Cyclops to the Asset Library once there are no more installation issues. I...
If you move a selected block, all other selected blocks will move with it. If you move an unselected block, only that block moves.
Also, the block and move tools are being separated in version 1.0.2. You can try using the development branch if you want the new tools. Otherwise, you're just going to...