bjude

Results 6 issues of bjude

The main iterators for the halfedge meshes were _almost_ forward iterators, this PR gets them to a usable state. They dont quite meet the LegacyForwardIterator requirements (https://en.cppreference.com/w/cpp/named_req/ForwardIterator) as they generate...

Directly setting the compiler flags can break downstream compilation, particularly with nvcc Fixes an item in list 2 from #2189

build system

https://github.com/ricrpi/mupen64plus-rpi/blob/03a14140a994ecb65c39e7f9353ddf583f69f7a8/source/mupen64plus-video-gles2n64/src/OpenGL.cpp#L436 this line looks odd to me, the second = should probably be == I haven't tested anything yet, it just looks rather buglike

When code is folded the line numbers are folded too so that moving around using `5j` or `10k` requires some mental maths instead of just reading off the number in...

# Overview Add the option to not escape underscores in IdentifierConverter # Details This allows for generating symbols with subscripts (possibly multiple layers), e.g. x_2_i becomes x_{2_{i}}. This is done...

The fpzip algorithm can sometimes require a larger buffer than the input array size (pigeonhole principle). The extra 4 bytes in `header_bytes` was enough to _mostly_ hide this issue, but...