Björn
Björn
- Script button "Extend" is now only shown when the script is a custom type script - "Clear" is only removed if resource is actually a script I haven't found...
I was trying to avoid changes to `core/` as much as possible with this PR, as this was requested in the last PR attempt. That's why I initially didn't use...
> Can you rebase to resolve conflicts? Yes, will do this now.
I think I got all suggestions in place and also moved from `CoreStringNames` to `SceneStringNames`.
> I think this can be solved at the editor UI level, without adding a new property: During saving and loading of a scene you lose the information if a...
> For metadata we use the prefixes `_edit_`, `__editor_` or `__`. I did a quick test to see how this gets stored in a packed scene: `metadata/__custom_type_script = ExtResource("2_plyvd")` So,...
So, I changed everything to use metadata instead. Works great! It also works with resources now.
I guess having a `settings` icon inside the volume itself, next to the `sort` and `lock` icon, would make sense. The icon should reflect the nature of a volume specific...
Yeah, I guess a similar settings screen like to global one, but only with those options related to the volume. It wouldn't be many options. Probably just those 3 options:...