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An OsgViewer with support for the Oculus Rift

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Hello, I was wondering how to enable the stencil functionality. I simply thought that modifying `OculusDevice::createRTTCamera` would make it work but failed. What I did was to add stencil buffer...

Useful when building as DLL and want to export classes.

Can the controller track? Can I see the controller in the field of view?

question

Hi @bjornblissing, the viewer example forces the osg threading model to SingleThreaded - see [here](https://github.com/bjornblissing/osgoculusviewer/blob/master/src/viewerexample.cpp#L72). Is this actually mandatory? With CPU-bound scenes, using other schemes such as DrawThreadPerContext might help...

question

I think it might be useful to add DLL import directive before the classes defined by the project, to make them ready to use when the OsgOculus library is built...

enhancement

I think this issue may exist in the Rift as well, but it is much less noticeable. When using the Oculus Quest or Quest 2 and an Oculus Link cable,...

bug
enhancement

I'm trying to build FlightGear (http://www.flightgear.org/) flight simulator using this library. Changing the default OSGView library for OSGOculusViewer library will help ?

question
wontfix

VR Focus Management is needed to be able to deliver stable applications to Oculus Home. This includes handling the following events: - [ ] Managing When a User Quits -...

enhancement