osgoculusviewer
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Is it possible to use OsgOculusViewer with FlightGear?
I'm trying to build FlightGear (http://www.flightgear.org/) flight simulator using this library. Changing the default OSGView library for OSGOculusViewer library will help ?
I have never used FlightGear so I really can't say how replacing OSGView would work.
But note that FlightGear uses the GPLv2 license, so linking the Oculus SDK with FlightGear would probably be a violation against the license. Since the Oculus license is not GPL compatible.
See here for further information: https://forums.oculus.com/viewtopic.php?t=487
I have successfully use it with flightgear with the version 0.4.2. Today I find the 0.8 version, it is so different~
@nicole8806 As I previously said, linking the OculusSDK with FlightGear is violation of the GPLv2 license, since the Oculus license is not GPL compatible.
That said, the Oculus SDK have change a lot since 0.4.4. So major changes had to be made to OsgOculus as well, not much else I can do.
@bjornblissing , so I can only use the version before 0.4.4 to complete the work?
http://imgur.com/mV6AoKg
it is not stable
@nicole8806 I have no idea what work you are speaking about. As previously said I have no experience with the FlightGear codebase. In theory you should be able to integrate it, since FlightGear uses OpenSceneGraph. But doing it is a license violation of the GPLv2 license used in FlightGear.
Remember that no version of the Oculus SDK is GPL compatible
@nicole8806 how did you do it? any guide?
@lpsandaruwan ,I just use the 0.4.2 version, the change is very small but the final result is not stable. Now I am thinking about if the 0.8 version could get the better result.
@nicole8806 Could you expand a bit regarding the stability? What kind of issues are you seeing?
@bjornblissing , a bit shaking, not smooth, I will send yout the demo or give a video. now I think maybe it is for the frame rate is too high.