Thorbjørn Lindeijer
Thorbjørn Lindeijer
> I tried my best to rebase, but the pull request still says that there's conflicts :( You seem to have rebased their `master` onto something else, maybe an outdated...
I guess this is obsolete by now, or would there still be projects using Bevy 0.4?
@DavidMikeSimon Sorry I still know too little about Rust and Bevy to judge how merge-able this change is. I do hope to improve on that with time. :-)
Hmm, in fact in Tiled, point objects can't be rotated. I guess this is something I've disabled after this issue was opened (though they could not be rotated already when...
Just for reference, [worlds in Tiled](https://doc.mapeditor.org/en/stable/manual/worlds/) are a way to see multiple maps in the same view. The maps in a world can be either manually added at specified locations,...
A possible workaround for this issue would be to perform the butler push in a separate job, where you download the artifact again in order to push it to itch.io.
Another option to consider is [SignPath](https://about.signpath.io/), which provides free code signing for open source projects. They only support [AppVeyor](https://www.appveyor.com/) builds at the moment though. I'm using SignPath to provide signed...
This happened every time for me, with both building from AUR and compiling myself. I tried it about 4-5 times.
Ah, I forgot to mention that because of not being able to compile `master` I had already checked out the `v0.15.203` tag, so this bug report is against that version....
I think I couldn't compile master because of #48, so I didn't open an issue about this. But I will try it again and post the exact errors I'm getting....