Butch Wesley
Butch Wesley
* Were you getting this with Godot open for the same project? * Are the commands that show up in the prompt run? * Your tests run fine via command...
Do you happen to have `addons/gut` in your .gitignore? I was finally able to reproduce the issue on a windows box. I first tried the GUT project and was able...
I knew I had run into this before. Issue #13 was similar. I double checked the workaround there and that also fixed it. .gitignore ``` addons/gut/* !addons/gut/gut.gd ```
I believe this error only occurs when the Gut plugin is not active. The only rule for activation is that the workspace contains `**/addons/gut/gut.gd`. I'm not sure what else could...
I've been struggling with this with Gut for awhile now. I think the default checkmarks in the engine would be a good short putt. One thing I'm concerned about is...
`set_yield_signal_or_time` will have to take in a method instead of an object and a string. gut.gd ```gdscript func set_yield_signal_or_time(obj, signal_name, max_wait, text=''): obj.connect(signal_name, self, '_yielding_callback', [true]) _yielding_to.obj = obj _yielding_to.signal_name...
Found this, should be helpful. This appears to be how you would do a connect the 3.4 way (with a string). This was seen in bitbrain's 4.0 conversion PR. It...
To pass parameters to a method when connecting you must use `bind` on the method. ``` obj.connect('signal_name', my_method.bind(1, 2, 'c')) ```
only 132 instances of setget in the project, shouldn't be too much trouble.
The changes from the default converter caused a bunch of recursion. I had to change the `var` with the `set` and `get` to not have an `_` and then add...