Butch Wesley

Results 309 comments of Butch Wesley

When #184 (asserting in after_all) is fixed you could check that all tests in a script finished. You could even check if each test passed. This wouldn't occur until the...

Although I do see some room for improvement, I don't think changing the color is the solution. The actual color is yellow and was picked to "pop" to make the...

Maybe yellow was the wrong choice. I'll think about it. I just don't want to end up changing it back later.

I think `test._str` should be wrapped with `type2str` method in `test.gd` and the documentation would go https://github.com/bitwes/Gut/wiki/Asserts-and-Methods. ``` # test.gd type2str(thing): return _str(thing) ``` Any documentation you come up with...

This looks like it could provide some useful information. This could work nicely with issue #162 to add extra data from test runs. PR's are always welcome. There's a couple...

This is great. I've wondered if there wasn't something that could be done along these lines. I will add something to the wiki and to the command line help. I...

Can you elaborate on "using `yield(get_tree, 'idle_frame')`, should probably use `yield(VisualServer, 'frame_post_draw')`"? I don't know anything about those signals or how you are using them. What cool magic are you...

Just wanted to get this down in the thread before I took off for the day. I still need to read the last post better to understand it. We have...

Created forum question: https://godotengine.org/qa/133408/launch-debugger-through-godot-vscode-plugin-scenetree-script

Godot plugin PR created to support debugger arguments. godotengine/godot-vscode-plugin#362