Stefan Jandl
Stefan Jandl
On December 3rd, 2024, `macos-12` runners will be fully unsupported. GH actions issue: https://github.com/actions/runner-images/issues/10721 #skip-changelog
#skip-changelog
Currently, when opted-into, the SDK will auto-instrument awake calls. ### Issue 1 This can get quite noisy. See 109 `Awake` instances within [Trace View](https://sentry.sentry.io/performance/trace/81c6f4dd138d41e08ef93bf856ba4ac3/?eventId=7a5cde7577b6479f9868cf31bce78073&groupId=5987979673&pageEnd=2024-10-14T01:32:49.479&pageStart=2024-10-13T01:32:49.479&project=5905698&query=is:unresolved%20issue.priority:%5Bhigh,%20medium%5D&sort=date&source=issue_details&stream_index=3×tamp=1728826369) and that is just with 2...
We keep running into issue when users update the SDK with the build cache not invalidating the build cache. This most often causes issues with the Android native SDK not...
Building a game with the following main gradle template ``` apply plugin: 'com.android.library' **APPLY_PLUGINS** dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) **DEPS**} android { ndkPath "**NDKPATH**" compileSdkVersion **APIVERSION** buildToolsVersion '**BUILDTOOLS**'...
We've received multiple reports via [Discord](https://discord.com/channels/621778831602221064/1211958154984820776/1293637940811137056) and [here](https://github.com/getsentry/sentry-unity/issues/1273) about disruptive false positives. - [What's a Watchdog Termination](https://docs.sentry.io/platforms/apple/configuration/watchdog-terminations/)
They are not running. They are timing out instead with ``` Error: Timeout waiting for emulator to boot. ```
Added a hook to the options to allow overwriting the check whether the current thread is the main thread.
Steps to reproduce: 1. Build the SDK with TFM `netstandard2.1` (i.e. using Unity 2022 or newer) 2. Run the aliasing tool 3. Attempt to capture an error, session, transaction 4....
Follow-up on https://github.com/getsentry/sentry-unity/pull/1790 Instead of installing Unity via the hub wrapper we could rely on Game CI and the Windows docker images