Stefan Jandl

Results 192 comments of Stefan Jandl

Disabling the native support from within Unity and adding the Android SDK to your underlying app does not work for you? It is not a use case we currently support...

Did you disable native support from the Unity SDK?

> Library not loaded: @rpath/Sentry.framework/Sentry Reason: tried: '/private/var/containers/Bundle/Application/27C7ADCD-873D-447B-9950-8958B5DBA689/Surprise-Stage.app/Frameworks/Sentry.framework/Sentry' (errno=2) The native SDKs get set up during the build process. That log mentions `Framework/Sentry.framework` which indicates to me that the SDK...

Thanks for pointing this out. So there definitely is a conflict when enabling native support and embedding the Unity game as a library/framework inside of another project. I'm not really...

Hey @ArnauKokoro. I'm not sure I understand the issue. When an ANR is detected we capture and send it to Sentry. Is this not the behavior you are experiencing?

I know that without the stack trace to pinpoint where it froze it's hard to tell what's going on. ANR means it froze for some time but it might have...

One thing that comes to mind might be startup/scene loading where a "false" ANR might be reported.

So the issue is: There is no freeze, there is no ANR, but Sentry reports an ANR?

Is it possible for you to create a small repro? I failed to reproduce this behaviour with the sample we have.

Hey @pmabres and thanks for raising this. I'll check it out.