George Higashiyama

Results 10 issues of George Higashiyama

## Intro My goal with this change is to modify the developer environment to be more reliable and consistent across *NIX + Windows. This is a build related refactor, so...

This pull request attempts to: 1. Improve the inline documentation of our xmake system. 2. Increase performance of xmake configuration code paths. 3. Improve compliance with current xmake *best practices*....

I think we should spend some time investigating what breaks when we align UE4SS FNames as 4 instead of 8. ```cpp // NameTypes.hpp // TODO: Figure out what's going on...

v3.0.1 Release zip from GitHub and the same behavior is exhibited when compiling source with the 3.0.1 tag in the repository. **Game and Engine Version** Locally built game with UE...

Remove the custom logic in polyhook package inclusion. This unifies xmake packages dir for stable caching on CI runners and polyhook will now respect the xmake package dir setting. -...

# MegaLinter MegaLinter is an aggregate linter that combines a huge collection of different language/format linters and consolidates their configs. It's a hard fork of SuperLinter, but I prefer MegaLinter's...

I've raised some concerns with the current release script in notes on this commit https://github.com/UE4SS-RE/RE-UE4SS/commit/162b81c2aaae2af316e56ac186feaa3e44e258de The script makes a lot of assumptions and hard-codes a ton of inputs that would...

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devops

Clarifies #526 Fixes #525 Addresses some of the requested documentation in #513

Streamline and document the process of when mod authors want to deviate from the *default* `ue4ss.mod` options. Current def: ```lua -- This rule is meant to be used by mod...

Did another parity pass on flags and I've identified three MSVC flags that are currently missing. # All build flavors: [/GR](https://learn.microsoft.com/en-us/cpp/build/reference/gr-enable-run-time-type-information?view=msvc-170) - Enable Run-Time Type Information # xxx_Shipping_xxx Flavors: -DNDEBUG...