David Frank
David Frank
@TimothyGu check the code I linked, I think it shows Location header is being modified, and it was a specific node-fetch behaviour.
And yeah, I was hoping @mfulton26 is aware of `manual` flag (aka that 200 response is the finally response after redirection, you can't access the redirection location header without `manual`...
@TimothyGu got that, though OP still won't have the *raw* location header, but maybe OP doesn't really need raw location anyway :)
Yep, using `[Dropdown]` in a ScriptableObject has serious drawback, and can even crash Unity sometimes if we change it during play mode, not sure if it's a bug in Unity...
weird, it's definitely in my browser's cache, let me share it then. https://www.dropbox.com/s/ihec7zwd7bpsjlz/PingHei-light.woff?dl=0 (you should also be able to find it on http://www.apple.com/cn/environment/ using chrome's devtool network tab) PS: once...
Looks like Apple just decided to use platformID = 0 for their default system font, see #139
Ran into this today, the cleanest possible workaround I find: ```django {% set path = page.relative_path | split(pat="/") | slice(end=-1) | join(sep="/") %} {% set thumbnail = resize_image(path=path ~ "/"...
Similar issue was reported in #13378 but was closed as a non-issue. I am not sure I agree? I don't see auto exposure as a very expensive rendering feature.
Did some tests with Radeon Pro (RX) 580 and it's indeed creating quite a bit of processing overhead (0.5ms~1.0ms, RX 580 has around the same processing power as GTX 1650),...
> Remember that asking an Intel IGP to render a scene at a Retina display's native resolution is asking a lot from it. Consider running Godot in low-DPI mode so...