miguel

Results 144 comments of miguel

Created https://github.com/vnen/godot-tiled-importer/issues/161 on the back of that!

> I don't think vnen has plans to update this add-on, especially since Godot got new built-in TileSet and TileMap editors in 4.0 (with much improved usability). For my RPG...

One thing I noticed with this is that it is not recursive - when referencing paths on custom attributes through custom classes, e.g.: ![Capture](https://user-images.githubusercontent.com/822035/179685038-cf4e112e-43ca-41c5-bfc4-e094aeef4ecb.JPG) However, I cannot implement that before...

@GammaGames looks mostly good to me apart from some smaller comments. There are some merge conflicts it seems, though.

@GammaGames that is an interesting idea. I was more thinking about having it as a dedicated node scene (with Godot 4 you could have it as a separate window next...

@shoeoffhead There actually is: https://github.com/bitbrain/braingdx#games-created-with-braingdx Or do you mean something else?

I like the idea! I have reworded the ticket since we can make this very generic, however then use this e.g. in the `TiledMapManager` to load game objects based on...

@gterminator this will be the new isometric `TiledMap` rendering we'll be using in future. It allows us to have proper rendering including z-indexing. 👍

I have a question: is there a reason this is labeled as a feature? This is clearly an (export) bug to me.

It is supposed to look like this: ![Capture](https://user-images.githubusercontent.com/822035/143685791-45eb33ec-fba9-461c-81ca-8d2b5b61bfeb.JPG) seems like that Font Awesome is not correctly working in that case.