Birk Skyum

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If it's rendering the vector map in the browser, gl-js is the place to go. If it's server-rendering, the gl-native can be used.

@roblabs , cool idea with the shields! It a good point, but how can this affect downstream developers with older xcode? I think Xcode 14 is a solid piece of...

@roblabs , can we do anything to reduce the risk of issues for other developers?

I've managed to mitigate the migration concern, by adding the existing simulators to xcode 14. That way there should not be any such issues for people with older xcode versions.

this pr bumps the xcode and iOS version, so it's probably related to that, but exactly what cause it is a bit opaque to me as a proper changelog for...

Thank you for raising this issue

We have many handlers - I marked the ones currently adapted in the x/premove branch you mention, to make sure we don't miss something. - [ ] BlockableMapEventHandler in 'src/ui/handler/map_event'...

Okay, so the premove should be made a middleware where we inject a function instead of fire an event.

We already have the synchronous redraw() that will let react drive the render cycle. https://github.com/maplibre/maplibre-gl-js/pull/300 https://github.com/maplibre/maplibre-gl-js/blob/b7beec3adec98fb0605468f9a769bf25490710fe/src/ui/map.ts#L2738-L2754 That is a good start. Maybe we should look into a mode where the...

This seems to be similar to [Deck.onBeforeRender](https://deck.gl/docs/api-reference/core/deck#onbeforerender).