billw2012

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I noticed a note from @Thunderbrd regarding this in the `changeBlockadedCount` fn: ![image](https://user-images.githubusercontent.com/1453936/64551765-c1355e00-d32d-11e9-8865-f9cd509c3459.png)

For now I have clamped the `plot->getBlockadedCount`function to return >= 0. More details on the source of the error: `CvUnit::updatePlunder` line 11084 notes a 'fix' for a problem of permanent...

Probably the fix for this is to either record blockades differently (e.g. a vector of units that are currently blockading a tile, easy to validate), or remove the places where...

Well the assert there is asserting that it is positive, so you are saying the assert is invalid?

I guess any game older than the fix will have this problem anyway, unless re-calc will actively destroy buildings that exceed the limits, which it probably should.

You would need to define what "right" means! Code would just do something like: ```cpp for each player for each building that is limited per player count = 0 for...

Well I'm assuming founding order would also be "captured order" as well. i.e. All new cities player gets go at the end of a list. Regardless this would always put...

Your fork is 50 commits behind master, is this performance bad on your fork, the main fork, or SVN? 1-25 fps is a wide range, which is it? Did you...

I could disable main paging when tech tree is open actually, but it isn't high on my priority list at the moment, as it is a non-issue from a few...