Matt Karl

Results 405 comments of Matt Karl

This may help in the coming pixi.js release: https://github.com/pixijs/pixijs/pull/10923

### Broken https://jsfiddle.net/bigtimebuddy/tmjpovec/ ### Fixed https://jsfiddle.net/bigtimebuddy/sfkah960/ It's unclear when the release will happen, but likely this week or next. In the meantime you can get the latest dev version by...

Thanks for the feedback. I moved this issue to the website repo since it's related to the code editor module on the site.

Because the TexturePool uses power-of-two textures, you need to account for this in your shader. There are a few examples of handling this in the [filters](https://github.com/pixijs/filters/) repo, but here's an...

Yeah, this only works now if you create the UniformGroup yourself and pass that in. This needs work because the Shader mutates the options into UniformGroup objects. Does this work?...

I agree with @UlyssesZh. A static option for deprecation is better because it means removing one line of code from your project at the next major release instead of tracking...

@GoodBoyDigital does this sound related to the texture pooling bug you were looking at?

Seems like a reasonable request. PR welcome.