Matt Karl
Matt Karl
Please! And thank you! This will be great for setting resolution and other base Filter props.
@oubenruing might you be able to take a look at this? If you don't no worries, I'd be happy to wrap it up. Let me know.
1. I think the `Object.assign` should be explicit, like `Object.assign(this, { something })` instead of `Object.assign(this, options)` This would avoid any over lap with options and the filter. 2. I'm...
That's a better approach :+1:
We remove deprecate properties at the next major release. So something deprecated now would be removed in v9.
We should make sure a context loss is triggered when destroying and that a reference to the canvas isn't being held on. These might hinder disposing of the WebGL context....
I tried to simplify the example a little bit: https://www.pixiplayground.com/#/edit/FMYWSzC0M_7Mltmh1Q2tx There are two things to note: * `texture.dynamic = true` is required if you plan to resize the Texture's source...
`unload` is required in WebGL only, GPU works as expected
I'm not sure. Any errors? Does it work without custom font on these devices? Did you preload PingFangSC?
SCALE_MODE should probably be "linear | nearest" instead of reference the type (default webdoc behavior)