Matt Karl

Results 404 comments of Matt Karl

Please! And thank you! This will be great for setting resolution and other base Filter props.

@oubenruing might you be able to take a look at this? If you don't no worries, I'd be happy to wrap it up. Let me know.

1. I think the `Object.assign` should be explicit, like `Object.assign(this, { something })` instead of `Object.assign(this, options)` This would avoid any over lap with options and the filter. 2. I'm...

We remove deprecate properties at the next major release. So something deprecated now would be removed in v9.

We should make sure a context loss is triggered when destroying and that a reference to the canvas isn't being held on. These might hinder disposing of the WebGL context....

I tried to simplify the example a little bit: https://www.pixiplayground.com/#/edit/FMYWSzC0M_7Mltmh1Q2tx There are two things to note: * `texture.dynamic = true` is required if you plan to resize the Texture's source...

`unload` is required in WebGL only, GPU works as expected

I'm not sure. Any errors? Does it work without custom font on these devices? Did you preload PingFangSC?

SCALE_MODE should probably be "linear | nearest" instead of reference the type (default webdoc behavior)