Ian Brown
Ian Brown
PR #62 adds the build flags so that the output shows on OSX. You just need to make sure that you have an SDL with X11 compiled in (I added...
> Looking good! Did you test it with an executable generated from PS2SDK? yes ... but it's a very trivial test and so not in github yet. Just a POC...
I've pushed the test code up to a repo: https://github.com/bigianb/ps2-speedtests
Ah very cool ... it’s been a couple of months since I looked. Did those changes make an appreciable difference?
well ... not very scientifically. Just the games that run at 15fps on my laptop in play run at 60fps in pcsx2. What I need to do is write some...
Say I wanted to write a PS2 elf that would perform a series of tests and then write out the time taken for each one (via console or saved to...
> > I don't care about running it on real hardware > > if you don't care about that, then wouldn't introducing a new call, with a better resolution be...
So the CD call is accurate to a second. That means running for 1 minute will have an intrinsic jitter of about 2%. If we're looking at gains of a...
I've been writing some micro-tests to see where pcsx2 is quicker than Play! I haven't actually found any yet though - Play! seems to handily beat PCSX2 at everything so...