PixelPulse168
PixelPulse168
Is there a definitive solution for issue yet? I have the issue on windows vs 2019.
running minium main loop 101 example: #include "BsEntry.h" #include "Scene/BsSceneObject.h" #include "Components/BsCCamera.h" using namespace bs; int bs_main(int argc, char* argv[]) { Application::startUp(VideoMode(1280, 720), "My app", false); HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");...
OpenGL and D3D11 have no issue.
I'm using 1.1.114. The listed is 
interesting. The major version is the same I thought i won't have breaking changes.
I don't understand. The library looks like a great idea, but why make the build process so unfriendly.
still no cmake support ?
The input in the paper is sparse 3d/depth. I think they are extending the concept to using dense depths in the video? I guess the challenge is how you gonna...
My bad. It's running fine if I choose non-libfec feature because I did not install libfec. And thank you for the info. What does libfec do? Sorry I don't have...
What's the difference between "inner_fec_scheme": "none", "outer_fec_scheme": "none", And "inner_fec_scheme": "v27", "outer_fec_scheme": "none", Can you post a documentation for profile.json. for example, I might want to set it to 48khz,...