Boris I. Bendovsky

Results 83 comments of Boris I. Bendovsky

Please do not close the issue, I'll fix the endianness stuff.

This function is from SDL v2.0.5 which obviously is not available in the previous versions. Fixed (#411, #412).

I don't think it is blending issue. Wall or door does not have transparancy attribute. Got same picture with regular OpenGL after disabling depth test [here](https://github.com/bibendovsky/bstone/blob/e6fbde925f5f9d948d7754bb21f072852683cf7e/src/bstone_hw_video.cpp#L6543) (changed `true` to `false`)....

> Built the latest commit of branch `develop`, messages look a little bit different, but result is the same: Probably it's because of `SDL_GetWindowSurface`. There is a note in [remarks](https://wiki.libsdl.org/SDL_GetWindowSurface):...

> Will this find its way into your repo or is this something special on this hardware? I'll add the fix.

SDL error fixed (#390).

@miwasp Could you check if the one of the following changes fixes the problem with OpenGL ES renderer? - Uncomment [this](https://github.com/bibendovsky/bstone/blob/8a64427997bf04f0624d1bc14dd779fdec42d3e1/src/bstone_ren_3d_tests.h#L50). Make sure you are building the _debug_ build. -...

Sorry but for now joystick/gamepad is not supported at all. I hope to add such feature in the feature.

Sorry, can't reproduce. Tested on Aliens Of Gold v2.1 (GOG). Just copied all `*.bs6` into mod dir - no error. Than loaded sprites from mod dir with ChaosEdit and just...

I see several options: - Toggle that sound like the wallhit one. - Use external audio files like it's done in external textures.