Ben Houston
Ben Houston
Some ideas: - blink using lifecycle/start + delay + changing visibility - visibility only. - an object that if you click it, it rotates to a random orientation - click...
This is to ensure that we do not have excessive complexity.
### Description The fidelity test app is phenomenal. I share it constantly around. I am not sure if it is best in this repository. The repository has a lot of...
### Description Add Blender Cycles using its latest Principled BRDF 2.0 to the Render Fidelity Test page. This will allow us to compare glTF PBR rendering in Blender Cycles with...
## Description Bun has been an often requested feature for NX see here: * https://github.com/nrwl/nx/issues/19093 * https://github.com/nrwl/nx/issues/11049 * https://twitter.com/gunta85/status/1740683268050330061 Previously, it was not prioritized/accepted because Bun was pre-release. But Bun...
Hi, I'm a user of the draco3d library for glTF encoding/decoding - I am also a contributor to the glTF standards. It is quite challenging to use this library in...
Re this file: https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/bxdf/gltf_pbr.mtlx The formal name for the glTF consolidated PBR BSDF root node is actually "PBR Next". You can see that name used in these publications/press releases: *...
Moving towards vite for running the examples.
``` // Sample framebuffer to get pixel the refracted ray hits. vec4 transmittedLight = getTransmissionSample( backgroundTexture, refractionCoords, material.specularRoughness, ior ); DEBUG_OUTPUT(39, transmittedLight.rgb); ``` The NaNs must be coming from the...