Ben Houston

Results 103 issues of Ben Houston

This draft extension aims to make glTF equivalent with USDZ in terms of its ability to internally specify plane anchor points within the home, such as floor/ground, ceiling and wall....

extension

A first attempt at solving the need for reusable materials based on specifying how their intrinsic UVs map to a 1 meter by 1 meter square.

extension

This is another anchor extension that enables augmented reality (AR) try-on experiences on the face using rigid predefined landmarks. It supports in this first draft these locations: * Forehead *...

extension

here is a quick proposal for a rect area light (expanded to include sphere and circle per requests below.) This specification does not determine its implementation, just its specification and...

extension

This is a very interesting endeavor. Congratulations @elalish ! This is a wishlist item: * JS interface so one can write JS/TS and integrate it with Three.js for display and...

enhancement

I noticed this has a TRAA like step in it. I wonder if it should just be separated out into its own general purpose anti-aliasing method that can be used...

Let's say there is an event that fires, "door state", and it has an output value called "isOpen." If it fires 2 separate times, one with "isOpen = true" and...

See if you can learn from https://twitter.com/hmans/status/1556971439386918914?s=21&t=3GtLvLF_P85x-9azSLYm9w

##### Description of the problem It would be very useful for realism to support shadows on RectAreaLights. I am unsure of the best technique to use here as I have...

Enhancement

There has recently been a bunch of work towards progressive photo-realistic global illumination in WebGL. The best example I've seen of this is https://cl3ver.com renderer. There is some overlap between...

Enhancement