Brandon Jones

Results 31 comments of Brandon Jones

I agree, but before we go there, there are some optimizations (alluded to in #13) that might do the trick. Would you be willing to test those when implemented? BTW,...

Once again, great work and attention to detail. I like @Yetangitu's idea as well. For future readers: This project used to have built-in YT channel support, but I've come to...

Definitely looking at gamification possibilities. Did you have anything specific in mind? Perhaps a "clap" button to +1, possibly allowing multiple claps from each user. The main thing is to...

As much as I like the concept of rating using objective metrics, there is a lot more to an overall performance (how to measure energy, emotion, etc.?) so it's probably...

Definitely want this feature! I like the global + user pitch offset as well. The good news is that we're already using WebAudio for gain-related things. I haven't seen a...

That's pretty neat @xuancong84, thanks for sharing! In our case the player is 100% in-browser, but I did find a WebAudio implementation that I think has potential: https://github.com/olvb/phaze Looks like...

Hey there, thanks for the request! I agree it would be nice if archives "just worked", though IMO in the long run you're better off spending the CPU cycles just...

> I agree, it's all about tradeoffs, in this case CPU cycles and program complexity vs storage space. With the abundance of storage these days, it's a good tradeoff IMO....

This is indeed planned! If you're using the npm package and interested in testing the feature when ready, let me know. Thanks

No worries. Depending on your platform+arch some modules need to compile from source. Might try the `@next` version and have better luck getting pre-compiled binaries.