Normal-Mapping-for-a-Triplanar-Shader
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Not really an issue more of a question
Is there a way to add a way to set a color on the material, i ask as the surface shader in this works on something i am making and doesnt have the annoying stretching that the other triplanar shaders i have found do, howeer it lacks the ability to add coloration to the materials, i really like the shaders so if theres one that allows for color modification i would apriciate it