bgolus

Results 3 repositories owned by bgolus

Normal-Mapping-for-a-Triplanar-Shader

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Example shaders showing different methods of implementing normal mapping for triplanar shaders.

EquirectangularSeamCorrection

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A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivative-differences-cce38d36797b

Unity-AlphaToCoverage

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