bg-wa

Results 10 comments of bg-wa

Did you add the plugins listed in the docs? * "cordova-plugin-device" * "cordova-plugin-file" * "cordova-sqlite-ext"

Yep, looks good! Can you open the project in android studio and run it manually? I feel like I ran into this a while back and it was a problem...

I didn't need to use crosswalk on Android, but I did change ln.42 from `}).then((map) => {` to `}).then(function(map){` Howver, I'm getting CORS errors on iOS loading the map tiles...

Cool! And are you able to view the map on iOS? I just get an empty map container with controls, but no tiles...

Ha, this whole time I was testing iOS on an actual device... when I boot to the emulator (or a newer device) I get the correct results! (UGH... I wasted...

I just tested Pixel_2_API_26 and get your same results... the same code works on my device. is webgl disabled on emulators? I don't have any other android devices to test...

I'll do some more testing after the weekend, but it looks like iOS 10 is the minimum version (hardware & emulator).

I ran into this same issue of having a stable version ready for a PR, and at the same time wanting to improve my script (abstracting code into helpers [seperate...

I started this branch, based on conversation here: https://github.com/bg-wa/bashbunny-payloads/tree/feature/issue_79 I hesitate to add top level folders for each platform, as I think the attack surface for this this device is...

Ha, I guess that does make sense... It is not larger than MSF.