Bababoi
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Bababoi
After looking into it more, I seriously have no clue why the event gets fired multiple times. It definelty has something to do with doing client.login multiple times or something,...
An easy solution would be to just null the selected entity in the OnMouseDown function in DebugMod.cpp Deselect when clicking on the selected item: ```diff if (s_RayOutput.m_BlockingEntity) { const auto&...