Irmo van den Berge
Irmo van den Berge
I have considered making a very simple plugin that simply uses bkcl's ForcedChunk API to keep parts of the world loaded. Chunk loaders are some of the easiest things to...
Probably if it works like in modded where a particular block automatically keeps stuff loaded, and this works with worldedit and such, then people can incorporate it into their builds...
My idea here was to give traincarts a proper placeholderapi integration, and then using papi in announce messages. This same mechanism can then be used for a future text billboard...
Is this an ordinary minecart train? I remember this being a problem when the button click is intercepted and treated as a vehicle-click instead. (for handling seat changes) because of...
The server will generally schedule that thing itself. For reference, when a player joins a server it instantly starts asynchronously loading all (10+10+1)^2 = 441 chunks when view distance is...
The server log should show exactly what is going wrong, can you check it for the errors shown there?
Single player? Did you fix lighting on the bukkit server and then import it into singleplayer again? I dont know too much about the chunk format but maybe bukkits format...
when it stops responding wait for 5 minutes or so, the server will then log a stack trace of what threads are hung and why. Also try running server commands...
Made some changes, see if it helps any at eliminating the 10s+ long tick durations. https://ci.mg-dev.eu/job/BKCommonLib/1184/ https://ci.mg-dev.eu/job/Light-Cleaner/127/
its unlikely to get better than that - there is no safe way to read block data in an asynchronous fashion. Not safely anyway...