Bernat
Bernat
I would consider redesigning Oversteer to be able to test and create profiles with different devices selected but it's already more work than it's probably worth doing at this point...
> Besides SDL the core issue of the titles I am interested in are the reported pedal axes (RX, RY and RZ in my case). Modifying virtjs a little revealed...
Happy new year. The combination of axes is implemented in the driver, Oversteer can't do anything. This should be fixed in the game by remapping the axis. Which wheel do...
It's an old game and I guess its controls are hardcoded for some type of gamepad, not even a wheel. I'm sorry but remapping controls is out of the scope...
Ok, maybe not the best place but no problem. The outcome of this might be a note in the README that can help others. Remapping is an interesting topic specially...
These are the websites for every project I've mentioned above. If you could try them and report which ones work best for your cases, then we can recommend them to...
Deathkarz might not use SDL but Wine does. Anyway, using SDL2 Gamepad Tool isn't the easiest or more elegant solution. joydevmap uses the old joydev API, now deprecated, so it...
Indeed QJoyPad and SC Controller don't seem to help at all. SDL2 Gamepad Tool would be useful to map the wheel and pedals to a standard XBox 360 controller. Games...
> Yes, it's a workaround. But I guess it's best we can do. Its closed > source abandonware. It's selling on GOG. Have you tried that version? Anyway, a remapping...
Still happening. I came across a similar issue with spaces. Comparing these two strings: `this is a string.` `thisisa string.` shows no differences.