Ben Vanik

Results 416 comments of Ben Vanik

Awesome stuff gregg! Will take a look at it today!

RE 2D canvas: do you mean this? https://github.com/benvanik/WebGL-Inspector/blob/588abb18e07621fe7ba5eb0967f979261f16f510/core/ui/shared/TexturePreview.js#L134 This is used when building the grid of texture thumbnails used by 'browse all' under the textures tab. This uses the same...

I can't comment on your diff (as it's not a pull and github won't let me comment on the comparison bahhh), but it looks really good! One note is that...

RE markDirty: you should call it any time a property of the object or the contents of the object changes. The flag denotes whether the operation is resetting the object...

PRs would be great - I'll accept pretty much anything from you so not having two versions would be best for people looking for WebGL tools I think :) Babel...

Yeah, it will display wrong. I don't believe it exits out when they aren't supported - it just logs, right? It'd be nice to flag in the UI when a...

Yeah, and unfortunately github does not serve over https :( On Tue Jan 28 2014 at 12:59:03 PM, Nick Desaulniers < [email protected]> wrote: > This is probably because you're putting...

Thank you robot! I'll see if there are any other compat issues before getting the rest of the code under 0.8

I played with this and have a fix, here: https://github.com/benvanik/WebGL-Inspector/commit/6108beec15ad64f538a7935dd6d65145ba375c28 Unfortunately three.js stuff still doesn't work for other reasons - namely because three.js is bad about creating a bunch of...

now show alive vs. dead, but not used vs. not