Ben Bowles

Results 12 comments of Ben Bowles

Just pushed out some more improvements. We now have a way to calculate whether a city is coastal, which does apply to unit production (lake cities can not build galleys)....

I'm sorry, I deleted my previous comment because I was definitely commenting out of my ignorance about bitsets. That sounds like a very good idea for efficiency, and it would...

![image](https://github.com/C7-Game/Prototype/assets/12992619/0b9463a3-eeba-440a-869b-5e6fb78b181c) This delta is showing up *in* the ocean. Also the rivers are always rendered in the middle of tiles, which is a problem since you can't easily tell what...

Ok, thanks for the info. In that case I think we just need to make it rivers are not offset from the base grid. That way they'll start at corners...

This is proving more difficult than expected. Rivers are currently marked as a layer in the tilemap, but making them show up at the corner of tiles (or at least...

> @benskywalker have you or can you check the selection logic against the Java code linked to in #107 ? I think that's the best reference we have. I haven't,...

Do you mean like a scenario editor? Or do you mean a particular scenario? I think we'll ultimately want a scenario editor for sure. I've got some Tkinter / PyQT...

Looks like it's GameMap's [computeNeighbors](https://github.com/C7-Game/Prototype/blob/23e0f29fe502a59487a1d055f438eba271eb18f0/C7GameData/GameMap.cs#L53). Should be easy to add a check if you want to add an Invalid TileDirection

I'm not sure this is finished on the Godot branch - I use Colemak keyboard and shortcuts are based on the _position_ in the Qwerty keyboard. Shortcuts like Enter, Esc,...

PR #431 is working on this on the tilemaps branch. There are still some alignment issues, but deltas show up now