Benjamin Ummenhofer
Benjamin Ummenhofer
Thanks for reporting! We will fix this
> @benjaminum Great! It works now. Thanks for your help! > > Couple of questions: > > 1. Why is `textures_` a vector, does it always has only one element...
> for 3. different datatypes for textures: If that's true I need to infer the maximum value somehow for normalization. It seems the textures are of type `Image` internally. It...
Thanks for sharing a solution.
Hi @nikste The steps to implement this would be 1. Remember triangle idx for each point 2. Compute triangle barycentric coordinates for the sampled point from the point xyz and...
@stormboy Thanks for this PR! I think it would be very good to get consistent orientation for the newly created triangles. However, the proposed solution affects all triangles. This could...
This may require to directly manipulate the mesh arrays. Something like this 1. Identify the new triangles 2. Identify all edges connecting existing and new triangles 3. Count number of...
> I found a multi-threaded implementation of ball pivoting: http://www.ipol.im/pub/art/2014/81/ The license of the example implementation is GPL
We build wheels for every push to the main branch. Maybe this can help https://github.com/isl-org/Open3D/actions/runs/9978177970
Thanks @jingxu10 @tye1 for the update. I can see that the returned version is a problem with the compiler but I think it would be good to make the version...