Benjamin Ummenhofer
Benjamin Ummenhofer
The geometry in the `.obj` is converted to particles here https://github.com/isl-org/DeepLagrangianFluids/blob/d651c6fdf2aca3fac9abe3693b20981b191b4769/scripts/run_network.py#L45
This can be a problem with the camera extrinsics or intrinsics. Did you have a look at the definition of the camera parameter txt files?
Extrinsics are w2c. There is no need to convert the colmap camera poses to nerf format
Did the person move while taking the input photos or should all images match the generated mesh?
We don't have a solution for the visible seams yet. Stronger regularization and more iterations maybe can help to reduce the problem.
Does it really crash or just print those error messages? I get ``` print(intersection) TriangleMesh on CPU:0 [0 vertices (Float32) and 0 triangles (Int64)]. Vertex Attributes: PointSource (dtype = Int32,...
Yes, this either crashes or hangs forever. @PhilNad do you observe the method hanging too or does it always crash?
@uingue please reopen if the problem still persists.
Hi @cdbharath , we think mixing meshes with and without texture uvs can be problematic. I added a special case for empty meshes that allows your workflow with the +=...
Hi @cdbharath , do you have images of examples with more complex geometry? Maybe something like the Stanford bunny or Armadillo