Benedikt
Benedikt
Same on Manjaro, same Gnome version and Wayland. In journalctl one can see: gnome-shell[2082]: Could not open device /dev/input/event270: GDBus.Error:System.Error.ENODEV: No such device event270 definitively exists if I check it,...
Yes, I would like to add that feature, but not sure if it will come here to the Godot OpenVR plugin, or if we'll switch everything over with the OpenXR...
My theory on this is too that when the headset goes to sleep it won't wake up again in Godot's case (check if when you remove the headset from your...
That gives me a few vectors to to try and reproduce it. We set the textures in ARVRInterface.cpp: https://github.com/GodotVR/godot_openvr/blob/master/src/ARVRInterface.cpp#L325 If anything, I'd expect it to fail there. Also can you...
Unfortunately, I have not been able to reproduce this on my Valve Index. I tried both the regular demo, and the stripped down one, letting it sleep multiple times (and...
Interesting! Will try and let you know!
Unfortunately, I still can not reproduce the issue. I tried maximizing, turning it back to normal, going out of bounds, taking off the headset in between... Nothing go it to...
Are the other users noticing the freeze also using Nvidia? Also, does this happen on other VR games as well or just Godot? As this seems to be more easily...
That would make sense. If the texture ID in Godot changed for some reason, and somehow the ARVR server would be sending us the old texture ID, which we would...
It looks like something is wrong with your GPU setup: OpenGL ES 3.0 Renderer: llvmpipe (LLVM 11.0.0, 256 bits) llvmpipe is a software renderer, that uses your CPU instead of...