Results 15 issues of benj

Was having issues creating a simple repro, but had ran into issue with this when unmounting a TextBox that has a Roact.Change.Text assignment. The function bound to Roact.Change.Text calls setState...

enhancement

Opting for a component-level middleware wrapping components would prove to be cumbersome as every component would need to be wrapped. Being able to pass a style sheet and mapping to...

feature: idea

I'm back from #4. Adds the following methods to `Dictionary`: - `updateIn(dictionary, keyPath, updater, notSetValue)` - `getIn(dictionary, keyPath, default)` - `setIn(dictionary, keyPath, newValue)` - `removeIn(dictionary, keyPath)` Implementations and test cases...

Despite failing tests, the status is returning true. https://github.com/freddylist/llama/runs/5753236985?check_suite_focus=true Failures are a result of luau-specific apis when the test runner runs stock Lua 5.1.

Within the matter debugger, under the World Inspect window, we list all components seen in the World. Currently this list is always alphabetically sorted ascending. It would be great if...

good first issue

Steps to reproduce ```lua return function(props) local styles = ReactSpring.useSpring({ from = { transparency = 0 }, to = { transparency = 1 }, loop = { reset = true,...

bug

In order to allow users of TestEZ-CLI to use Luau without roblox-cli. We could generically allow TestEZ-CLI to accept any runner and wait for someone to build a [run-in-roblox](https://github.com/rojo-rbx/run-in-roblox) executable...

Currently there's no mention of TestEZ-CLI on our documentation site. We should address this.

Looks like the last release TestEZ-CLI was built for `0.3.2` and we're on `0.4.1` now. We should look into why we arent uploading artifacts for every release anymore.

spawn forces us to wait an arbitrary frame before our animation runs and can cause some visual delays

enhancement