foundry-ironsworn
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Ironsworn and Starforged, for Foundry VTT
Place to collect discussion, notes, outlines etc on how this will be organized
Depends on #715 The idea here is that dataforged imports should be able to happen without Dataforged living in memory at all times. This implements a method that takes a...
One cool thing about FVTT's data model is that it exposes certain kinds of field metadata at run time. Aside from things like `min` and `max` on number fields, every...
(copy pasted from discord for posterity) here's a brain dump of how i could see a more granular, world-wide system configuration shaking out as far as options: * assets: *...
As of v11, `ActiveEffect`s have a `description` field; at present, the bond object is `{name: string, notes: string}`, so the data migration would be pretty simple. ## Potential benefits *...
I've been thinking on ways to make the progress subtypes more flexible/extensible. The conclusion I keep coming back to is: maybe progress *moves* ought to be their own Item type....
ProseMirror seems to be The Future:tm: as far as FVTT is concerned. This isn't particularly urgent, since TinyMCE isn't deprecated yet. However, implementing it would get us some neat features...
not sure if they can also handle babele data, too? https://weblate.foundryvtt-hub.com/
discussed on discord a while back, just jotting this down while i remember it * we have a lot of packs! this would clear up some of the clutter *...