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tracking combat status

Open rsek opened this issue 2 years ago • 1 comments

a player in one of the co-op games i play in pointed out that some way to indicate combat state (and get an overview of the whole party) might be handy.

admittedly, we then ran a combat and it wasn't a huge deal, so this is probably a "nice to have". and with the suggested game size being 3-4 people, there isn't actually a ton to track here.

but the idea has surfaced occasionally in the discord and there doesn't appear to be an issue for it, so i'll put it here to dump some ideas for posterity.

a sketch of how an ironsworn-flavoured combat overview might look:

combat_tracker_sketch

some tools that might be leveraged here:

  • there's an in/out of combat toggle. might be usable as is to flag PCs for "when this PC rolls, give them output specific to combat"?
  • shortcut to toggle combat state in some combat moves: enter the fray, draw the circle, end the fight, take decisive action
  • is changing initiative/control worth logging in the chat log?
  • i get the sense that automating initiative/control isn't really the style this system is going for, but offering a shortcut to toggle that as part of roll output (when a PC is flagged as being in combat, or uses a combat-specific move) might be handy
    • i've considered adding a move key to dataforged that indicates a move's outcome uses something other than default, basically to mark Gain Ground's weak hit as maintaining control. i guess there's also the option on enter the fray and draw the circle.
  • imo, as far as ironsworn is concerned, the best thing that can be said about foundry's combat tab is that it doesn't take up too much space. making that thing useful for ironsworn would mean gutting the whole damn thing. but maybe that'd be worth it to repurpose foundry's default combat tab in a sensible way - it'd require a bunch of novel code no matter what we do, might as well put it in a place that already has the label.

rsek avatar Jun 25 '22 21:06 rsek

Even if this was simplified down to just a "in control/in a bad spot" tracker somewhere on the main sheet, it would help quite a bit in co-op games. This is such a well done implementation; thank you for all the effort!

jwest23 avatar Jan 28 '23 04:01 jwest23