foundry-ironsworn
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organize stock compendium items/actors into directories (v10)
related to, but probably simpler than, #387 .
some sample structures:
Actors
- 📁 [Game] [Foes/Encounters]
- 📁 [Foe/Encounter Type]
- 💼 [Foe/Encounter]
- 📁 [Foe/Encounter Type]
Items
- 📁 [Game] Moves
- 📁 [Move Category]
- 💼 [Move]
- 📁 [Move Category]
- 📁 [Game] Assets
- 📁 [Asset Type]
- 💼 [Asset]
- 📁 [Asset Type]
- 📁 [Game] [Foes/Encounters]
- 📁 [Foe/Encounter Type]
- 💼 [Foe/Encounter]
- 📁 [Foe/Encounter Type]
dataforged embeds all these categories in its data structure, so generating these programmatically shouldn't be too bad.
also of note: folders can apparently have their color set now.
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in SF, asset types and move categories have a Foo.Display.Color
key that might be used to set this.
will probably require this (FWIW, it has the 2nd highest weight among all v10 items, so it seems like a good bet): https://github.com/foundryvtt/foundryvtt/issues/1109
I don't disagree with the value proposition here, but yeah, it would require compendia to support folder structures, which they currently don't. The last comment on that issue was 18 months ago, so I'm not holding my breath that we'll get it in v10 or even v11.
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hope springs eternal... :pensive:
but, you're right, and "intended for v10" is still a long way from "in v10". i saw the sidebar changes were in, assumed they'd be 1:1 with compendiums, and got so excited (about... directory structure?) that i jumped the gun a bit, haha.
looks like it's no longer intended for v10. removing the "requires v10" label https://github.com/foundryvtt/foundryvtt/issues/1109#issuecomment-1167708382