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Starforged: incidental vehicles

Open rsek opened this issue 2 years ago • 1 comments

p. 65: Screen Shot 2022-05-13 at 10 16 44 PM

there's not actually a lot to incidental vehicles aside from an integrity meter. but here's some items that might be useful to include:

  • a name or label
  • a description
  • quick reference/invocation of relevant moves
    • Repair
    • Withstand Damage (using the incidental vehicle's integrity)
  • generic roll +integrity (used by certain asset abilities)

the most obvious implementation for these would be a simple Actor. another avenue that might be pursued is embedding them in the Shared sheet under their own header.

normally, incidental vehicles don't care about modules, support vehicles, or most other moves. at least one asset ability from Ace potentially interacts with them: Screen Shot 2022-05-13 at 10 23 35 PM

rsek avatar May 14 '22 05:05 rsek

Could also represent this as an asset. In fact that's probably the easiest way to do it now - drag in a land speeder, open the sheet to uncheck the ability, and switch to the editor to change the asset name.

ben avatar Dec 18 '22 15:12 ben